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# Momentum and Impulse

## Understand momentum as mass multiplied by velocity and impulse as change in momentum

Levels are CK-12's student achievement levels.
Basic Students matched to this level have a partial mastery of prerequisite knowledge and skills fundamental for proficient work.
At Grade (Proficient) Students matched to this level have demonstrated competency over challenging subject matter, including subject matter knowledge, application of such knowledge to real-world situations, and analytical skills appropriate to subject matter.
Advanced Students matched to this level are ready for material that requires superior performance and mastery.

## Momentum and Impulse

by CK-12 //at grade
Explains momentum and impulse.
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10
• Interactive Simulations

## Bumper Cars

by CK-12 //at grade
This sim explains the concept of 'Elastic and Inelastic collision' using two bumper cars.
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0
• Interactive Simulations

## Collisions

by CK-12 //at grade
Uncover the law of conservation of momentum by examining a variety of bumper car collisions
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0
• PLIX

## Momentum & Impulse

by CK-12 //at grade
Momentum and Impulse Interactive
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0

## Momentum and Impulse Quiz

by CK-12 //at grade
Reviews the definitions of momentum and impulse and calculations involving change in momentum.
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0
• 1
• Real World Application

## It Is All A Matter Of Impulse

by CK-12 //at grade
Discover how impulse and momentum are related.
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0
• Real World Application

## It's Not the Crash It's the Sudden Stop

by CK-12 //at grade
Learn how impulse saves lives.
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0
• Real World Application

## Derailing Trains

by CK-12 //at grade
Learn how a train can be derailed.
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2
• Real World Application

## Spinning on Ice

by CK-12 //at grade
Learn about the conservation of momentum in spinning objects.
MEMORY METER
This indicates how strong in your memory this concept is
1